Matt Tropiano

Results 7 issues of Matt Tropiano

This project should probably end up in Maven Central at some point, but I was lazy about it/didn't anticipate demand. Stuff that needs to happen on my end: - [...

maintenance

A new version byte was introduced a while back for extended Demo header versions and this will throw an exception in [Demo.java](https://github.com/MTrop/DoomStruct/blob/master/src/main/java/net/mtrop/doom/demo/Demo.java) if read. This issue is for adding support...

enhancement

So, DECOHack's state freeing is a tad... *overzealous*, let's say. There needs to be a way to safely free a state on a weapon or thing such that it doesn't...

enhancement
low priority

*This issue is a spinoff of obsolete issue: #31* Proposal: A set of clauses that work like freeing states, but for weapons. ``` weapon free weapons free to ``` A...

enhancement
low priority
on hold

The `state fill ` blocks can fill arbitrary states, but if you have a large range of freed states, it makes little sense to care about the index, especially if...

enhancement
low priority

It might be a good idea to add a feature to DECOHack so that it can dump final patch info to something table-oriented like a CSV or HTML page or...

enhancement
low priority

Doom has a quirk where if an actor state is *set* instead of advanced to normally via Thinker update, the action pointer on that target state, if any, does not...

enhancement
low priority