Matt Tropiano
Matt Tropiano
A small bandage for the reason for this enhancement was added in commit aa3016f2064f06a08b3df264dc778a81fff4bf3d. This kinda puts this issue in low priority, because the solution appears to be a lot...
I'm starting to think that this issue is a bad idea until a supporting port can re-allocate weapon slots - auto-filling can lead to slotting inconsistency, which directly affects gameplay...
This may be obsoleted by some other plans, but I'll tag this with "low priority" as it is not a current concern.
If I were to add this, I'd want it to be done in WTexScan, which would pick up "used" textures in a WAD or individual map. WTEXport will then just...
That's weird - it seems to work fine on Windows 10. I wonder what the difference is? EDIT: Oh yeah, you said you used the High DPI override in Compatibility....
Without an example, I'm afraid I can't be much of a help on this issue. When you say, "it wasn't compiling," did it not create a DeHackEd file, or did...
I need both the code (and maybe the output) of the patches in question or I will not be able to investigate this issue. Exporting to a WAD file from...
Unfortunately, even with the provided code, I still cannot recreate this. Tried compiling to a DEH. Works. Tried compiling and output into a new WAD. Works. Tried compiling via newest...
Does this happen with other source ports? If not, this is a compliance issue with GZDoom rather than an issue with DECOHack, since those ports would correctly be setting those...
Unfortunately, there's no spec for the EXTENDED range. In this case, it would have to be what the first generation ports already do to initialize "new" Things. As far as...