Nick

Results 17 issues of Nick

On HL, I am not able to extend a `@:structInit` class if the subclass has a constructor, receiving `Invalid_argument("List.map2")`. See below example, which works in try.haxe.org on JS but not...

feature-structInit

I think there should be a way to adjust the mouse event order in FlxMEM at any time besides `reorder()`. Current issue in HaxeUI is that the event order depends...

I have an input tf with id="loadTf". When I call `_ui.getFlxText("loadTf")`, I get an error, but "loadtf" (lowercased) is fine. The ui's internal Map shows that all the keys got...

Assuming openfl's input text is good, what should stay and what should go inside this class? - Does the `FlxSprite` caret stay? It would interfere with the existing caret unless...

On 7.6.3 and latest OpenFL, I'm not seeing an Assets-related callback when I call `openfl update windows`, even though the assets are being updated. I added the event listener on...

With the heaps backend, I now get a null object reference error after clicking objects. My git version was about a month behind the latest before updating today. It failed...

By default, HaxeUI "hijacks" `TAB` key presses without an easy way to turn that off. This seems to clash with native tab implementations, at least on OpenFL, where I get...

I have a feeling that `Toolkit.init()` needs to be called first, so that the flixel-haxeui signals can be established before stuff starts getting created. I need to confirm, and see...

The draw order will be wonky in some edge cases due to flixel's children and core's children not being intentionally separated within the `members` array.

By default, HaxeUI loads all fonts defined in XML as SDF. For a bitmap font, including the default Heaps font, this will render blocky shapes instead of the actual characters....