LuisAyuso
LuisAyuso
Hi, I would like to help with this project. Can you explain this issue a little more? I mean, How does this improve code? NonEmpty is just an alias to...
Have you considered using some kind of generic generator? Some way to decouple the format from plexus mesh implementation? PLY, Obj, stl? please correct me if I am talking nonsense....
how did you manage to achieve the last image? is it a texture or multiple lines? if it is a texture how does it look like raw? can you post...
Hi there, first of all terrific job! there is a typo in your readme file, (I guess documentation is > 0 therefore) `#[cfg_attr(feature="flame_it", flame)];` Should not have a semicolon at...
What would it take to have "proper" maintenance? Is there any literature about this other than the post mortem post?
Thanks for the prompt response. I mentioned this because I also do not like the disclaimer upfront and I would like to see it rewritten into a more encouraging text....
Hi again, Your code runs just fine, but there is quite a limitation in having to use unreleased bevy. It introduces a large question mark about the support for any...
I prepared a patch but i would like to try it before doing a pull request. How can I locally try it?
Passing down the z values to OpenGL may not perform as well as sorting the scene tree. OpenGL will render the correct scene with the right visibility, nevertheless, this comes...