Patrick Kranz

Results 38 issues of Patrick Kranz

I have an UWP App when I try to build it for ARM in Release configuration it can't find the `System.Threading.ThreadPool` assembly. Also the build takes forever before showing the...

When I used the modal dialog, I saw following entry in the docs > `.modal-is-opening` brings an opening animation. I assumed applying this to html would enable opening animation. It...

documentation

**Describe the bug** using a big image (see reproduce). Will after some time make the browser go black (compleetly titlebar and everything) for a seccond. After that the console is...

bug

**Describe the bug** When upscaling an Image the percentage is jumping forth and back (for some time). And then it shows the result of the last image upscaled before being...

bug

As long as the `localIdentName` was set in the parameter the modules parameter was ignored. This resulted in the use of modules even when modules was set to false explicitly...

I try to build (`npm run build`) multiple entry points for my app. This fails most of the time. Building 6 times only works once (not statistically correct). I don't...

In case you load an tileset that has one image per tile and tileset has no texture set, a Nullreference exception is thrown and the build fails. This fails since...

investigate

I recently tried the tiled sample trancparncy was not working. After searching issues I found #358 Maybe the sample should add ```c# _spriteBatch.Begin(blendState: BlendState.AlphaBlend, samplerState: SamplerState.PointClamp, rasterizerState: RasterizerState.CullNone); ```

I started working on a TiledMapCollision manager, since I haven't seen one in this repo. I haven't pushed it to GitHub yet. I tried to use the already existing collision...

enhancement

Since `IShapeF` is an interface which is implemented by `struct`s, those will get boxed that allocates and can trigger garbage collection. providing an overload can prevent this. E.g. in the...

enhancement
Status: Available
Priority: Medium
Area: API
Area: Performance
Platform: Cross-platform