Patrick Kranz

Results 55 comments of Patrick Kranz

I understand the JS part. And thats what I like about pico. Mybe something like this: ``` To animate opening 1. Set .modal-is-opening on html 2. then trigger opening of...

I'll agree with @amis92 that it should be a flag set by the consumer of the generator library in his project. **tl;dr** To disable the warning for all generated code...

Another solution for this problem, which I admit is a bit hacky, to add support in the framework that the consumer for the library can change the generated code after...

I have published the [code](https://github.com/LokiMidgard/monogame-playground/blob/development/SpaceSim/TileMapCollision.cs) in the meantime. It is also based on the `CollisionWorldExtension` It should work on multiple collision boxes per tile and collide with object layer. But...

I currently use it with methods and objects in this library, since I have no choise ;). And when I write methods or classes I use it as a condition...

That's the context I think I will be using it and I can't currently think of something else. So for me putting the interface to the Collision lib should be...

I thought about preventing the ussage of `IShapeF`, depricating it would also show a warining when it is used in the `where` clause. Instead a Rosyln Analyzer could warn the...

I [tried](https://github.com/LokiMidgard/MonoGame.Extended/commit/e1262236f5461eb93c670743dd26e84a01e65139) moving everything Shape like to collisions project. I moved * `ShapeF` * `RectangleF` * `RectangleExtensions` * `Segment2` * `Ray2` * `Polyline` * `Polygon` * `EllipseF` * `CircleF` *...

@DerMolly I'm not sure, if your right I totaly misunderstood hedgedoc/hedgedoc#2876. For me template means to have a preconfigured front matter. What I'm looking for is a way to change...