Sander van Rossen

Results 104 issues of Sander van Rossen

So we can quickly see all materials / surface assets (#113) and select one

enhancement

This asset would contain: - Material - PhysicMaterial - Renderable/Collidable etc. flags (.. essentially a **ChiselBrushMaterial**) - additional payload data (somehow) such as sound effects This would allow us to...

enhancement

There are several CSG bugs, most of them seem to have to do with merging vertices

bug

- position of cursor is not correct when ray-casting on top of mesh because it's ignoring it when not selectable - right now we can select individual brushes that are...

bug

Maybe using something like https://github.com/alelievr/NodeGraphProcessor https://github.com/simeonradivoev/Code-Node-Editor (or wait for unity visual scripting?)

enhancement
task

All sides of an extruded shape have default texture parameters ![image](https://user-images.githubusercontent.com/157976/102606007-6e4c7800-4126-11eb-8b95-df1cfc215d42.png) This should be initialized to be continuous

bug

Probably a color that is set but not reset to previous value somewhere ![extruded_shape_colors](https://user-images.githubusercontent.com/157976/102605936-57a62100-4126-11eb-8dca-5fba074ee17f.gif)

bug

Moving mouse over edge + holding shift show a point (a vertex) that can be added by dragging it while shift is being held. Sometimes the point will not appear...

bug

We need to be able to set the physics layer per surface, and generate unique meshes for each layer. We need to be able to do this in a way...

enhancement

If we detect which presets there are for a certain generator, we can show them in a dropdown. The user can then, at generation time, select a preset that sets...

enhancement