Sander van Rossen
Sander van Rossen
So we can quickly see all materials / surface assets (#113) and select one
This asset would contain: - Material - PhysicMaterial - Renderable/Collidable etc. flags (.. essentially a **ChiselBrushMaterial**) - additional payload data (somehow) such as sound effects This would allow us to...
- position of cursor is not correct when ray-casting on top of mesh because it's ignoring it when not selectable - right now we can select individual brushes that are...
Maybe using something like https://github.com/alelievr/NodeGraphProcessor https://github.com/simeonradivoev/Code-Node-Editor (or wait for unity visual scripting?)
All sides of an extruded shape have default texture parameters  This should be initialized to be continuous
Probably a color that is set but not reset to previous value somewhere 
Moving mouse over edge + holding shift show a point (a vertex) that can be added by dragging it while shift is being held. Sometimes the point will not appear...
We need to be able to set the physics layer per surface, and generate unique meshes for each layer. We need to be able to do this in a way...
If we detect which presets there are for a certain generator, we can show them in a dropdown. The user can then, at generation time, select a preset that sets...