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Investigate having a node graph to design generators with

Open LogicalError opened this issue 6 years ago • 2 comments

Maybe using something like https://github.com/alelievr/NodeGraphProcessor https://github.com/simeonradivoev/Code-Node-Editor (or wait for unity visual scripting?)

LogicalError avatar May 13 '19 08:05 LogicalError

I did some prototyping using FlowCanvas to roughly implement the ideas that we have discussed and it looks promising. The general process felt very much like shader development as I iterated on it; the biggest difference being how generic the inputs need to be.

jmickle66666666 avatar Jun 07 '19 12:06 jmickle66666666

My proof of concept node graph https://github.com/mic-code/Chisel.Prototype/tree/node

Currently implemented feature, Box brush Cylinder brush Subgraph Float Property node for exposing parameter

mic-code avatar Jan 23 '21 02:01 mic-code