Grim
Grim
This is intentional via the `ballistics` component which removes suppressors' effect on muzzle velocity. Whether that should be the case or not, would need to be discussed.
Fill out version info properly (can be found in main menu by hovering over the mod icons on the lower left) and provide classname for the mortar and ammo used,...
Is `GVAR(virtualItems)` sanitized? It takes user input via `fnc_addVirtualItems`.
If you can confirm that all classnames in arsenal variables are config case with this, some more optimizations can be done elsewhere, like in the loadouts menu. Something for another...
If you wanna tackle that maybe wait for 2.10 and the new `compatibleItems`/`compatibleMagazines` commands.
Works for me. Something like surgicalKitProgress logic, then?
I'd appreciate some help or pointers on incorporating looping animations or something of the sort into this.
Needs testing. A lot of stuff was touched by #8617.
Too late to change the variable name, but might be a good idea to change the setting display name to something like Cookoff Temperature Coefficient. Current name is a bit...
Logic for this needs to be moved/added to [addons/medical_status/functions/fnc_setUnconsciousState.sqf](https://github.com/acemod/ACE3/blob/master/addons/medical_status/functions/fnc_setUnconsciousState.sqf) so it's used internally and actually has an effect on default gameplay.