Grim
Grim
> Should respiratory rate be linked with perceived fatigue then, as it was before? Yes
Running on same frame as the slot item is changed And I don't like running anything off playerEH if we can avoid it but that's just me being needlessly opinionated
This was intentional to avoid creating objects without necessity
https://github.com/acemod/ACE3/blob/master/addons/goggles/initSettings.inc.sqf#L5 I take it effects doesn't mean the overlay but rather the washout/dirt/suppression effects then?
Should be split into: - Enable overlay - Enable tint - Enable effects at that point (not saying I like it, though)
Functions to black/white-list a unit/group/array of units and module/Zeus interactions to go with them? I can add context menu on ZEN side afterwards.
If we don't have modules in ACE Headless (I think they're unnecessary and cumbersome, just mentioned them for sake of completion) we should have Zeus Interactions available, at least. ZEN...
I'm already working on other ZEN-ACE stuff, can handle that, just need functions to call
I'd like to be able to do this easily as a user: - Blacklist/whitelist selected (no locality transfer) - Transfer selection to my client (blacklist if not already blacklisted) -...