Leopotam
Leopotam
Nice framework, but I have some issues with performance and total memory consuming: ```go package bench1 import ( "testing" "github.com/bytearena/ecs" ) const IT uint32 = 10_000_000 type float3 [3]float32 type...
What about not only "Include" component constraints, but for "Exclude" too? For example: ```go type Unit struct { ... } type UnderUserControl struct { } ``` And I want to...
### Describe the bug Multiple main() functions at main module inside multiple files. Doesn't compile, but analyzer doesn't suggest that there is problem. ### Expected Behavior Analyzer should add messages...
### Describe the bug Function disappears after renaming, may be analyzer suggested that its test behaviour, but its not. ### Expected Behavior "Go to Definition", "Rename", intellisense works as should....
Tried to format code: ```nim type InitSystemTrait = concept s s.init() Test = object ``` It was turned to: ```nim type InitSystemTrait = concept s s.init() Test = object ```...
### Describe the bug Invalid conversion from pascal/camel to snake string when there are numbers in string. ### Reproduction Steps ```v println('BeginMode3D'.camel_to_snake()) ``` ### Expected Behavior Output should be: ```...
```h // native.h typedef struct Vector2 { float x; float y; } Vector2; Vector2 Vector2Add(Vector2 v1, Vector2 v2) { Vector2 result = {v1.x + v2.x, v1.y + v2.y}; return result;...