Emir Marincic
Emir Marincic
A previous attempt at this was rejected, but I think this implementation is much better allocation-wise and it's about as good as it gets. So if you don't like this...
I'm hitting a `429` on a `create_reaction` following a `delete_all_reactions`. Twilight puts these in two separate buckets `ChannelsIdMessagesIdReactions(i)` and `ChannelsIdMessagesIdReactionsUserIdType(i)`. However testing reveals discord uses the same bucket. Don't think...
Currently if the disk gets full teehistorian will still keep trying to write, even though at that point we've already lost enough data that the file would be useless even...
A couple players mentioned a lower opacity freeze bar is better for them. This allows that without introducing an extra option but rather repurposing the old ones. It adds a...
Supersedes #5092, I am still not very sure about this structure either, but I think it's time someone else takes a look. Remaining concerns: - [ ] Should errors in...
This PR tries to rework the http interface to utilize the curl-multi interface. In the process we lost the `IJob` interface. I experimented with getting rid of the `std::unordered_map` using...
Isn't finished yet but it'd be nice if you could take a look before I spend more time on it. Fixes #2748
This commit does a few things: - Removes the extra `TaskDialog` - Cleans up `CParseTask` (someone a little more crafty could probably reduce this even further) - Cleans up errors...
The menu seems to get the race tick from `CClient` which gets it from `CGameClient` which gets it from `CGhost`. I haven't debugged this yet, but I don't really see...
With `$SHELL` set to `/bin/bash` `~/.zshenv` still seems to get run, which is not really great. This is a result of the choice to execute the shell in a [very...