Lane Fox
Lane Fox
When creating a derived class from `GameObjectInstantiator` and overriding `AddPrimitive()` it is not possible to fire the `MeshAdded` event due to rights scoping on `event` and there's not really a...
Magically draw's a circle.
I'm seeing unexpected results when import huge models (100 - 200k objects) like the update cycle stops working, or the compute shdader isn't responding anymore. It works fine on test...
**Describe the bug** GltfImport.InstantiateSceneInternal() separates the process of "CreateHierarchy" and "PopulateHierarchy". (GltfImport line ~2541) After CreateHierarchy is done, each run will fire the NodeCreated event for the object. Using this...