Lane Fox

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This is a blocker for us too, since the segmented meshes have the same instanceId we can't guarantee the correct mesh is assigned when manually instantiating meshes from a data...

Seems to still be present today, but the UPM functionality doesn't appear in the EditorWindow.

Further, things like `m_nodeNames` being `private` prevents us from accessing it in derived classes and limits extendability.

@atteneder Thanks for getting back! I did notice the naming convention, generally we don't care what the name actually is - we just want to parse some data out of...

> The cleanest solution (without much performance overhead) would be to add the name as parameter to `CreateNode` and remove `SetNodeName`. Unfortunately that would be an API breaking change, so...