Kuhnovic
Kuhnovic
 Added a check to prevent building exits and entrances that are facing the park fence. Technically only required for exits, but added entrances for a more what is IMO...
## Motivation / Problem It's all to easy to place a rail depot in the wrong orientation. Railway station tiles can be "rotated" by simply building them again, I figured...
## Motivation / Problem When debugging I often inspect tile indices. Visual Studio displays these as decimal numbers, but the land area information tool shows this number in hex. And...
 Aqueducts use the sea water animation, but both rivers and canals use a very different animation with much smaller waves. It would make sense to have the same animation...
## Motivation / Problem Recently there was some discussion on discord about the size of water regions. It was first reduced in #12278 and a bit more in #12560. In...
### Version of OpenTTD 20240318-master-m107c208d87 on Win10 ### Expected result The ship should either: - ideally avoid the dead end (but it's currently in the ship cache) - turn around...
## Motivation / Problem The Road Vehicle Path Cache is actually two std::deque's in one. That's a bit silly, but it is done to make saveload work. But the silliness...
## Motivation / Problem Fixes #8022 ## Description Before this change, CheckIfShipNeedsService would try to find a new depot each time it's called (which is every new economy day). Depending...
## Motivation / Problem Cleaned up some redundant code ## Description Should still work exactly the same, just with less code ## Limitations None ## Checklist for review Some things...
## Motivation / Problem  Terraforming in the scenario editor works completely different compared to the regular game. You have to select the size of the area you want to...