Kuhnovic

Results 13 issues of Kuhnovic

![amr4b5gRUX](https://user-images.githubusercontent.com/68320206/182576138-b07a34dd-ac73-495c-9d2e-e828f1d4a1f4.gif) Added a check to prevent building exits and entrances that are facing the park fence. Technically only required for exits, but added entrances for a more what is IMO...

## Motivation / Problem It's all to easy to place a rail depot in the wrong orientation. Railway station tiles can be "rotated" by simply building them again, I figured...

preview

## Motivation / Problem When debugging I often inspect tile indices. Visual Studio displays these as decimal numbers, but the land area information tool shows this number in hex. And...

![bJYcuU8cIo](https://user-images.githubusercontent.com/68320206/138594723-60406923-694a-4f96-adcc-ffdd3ddca2f9.gif) Aqueducts use the sea water animation, but both rivers and canals use a very different animation with much smaller waves. It would make sense to have the same animation...

## Motivation / Problem Recently there was some discussion on discord about the size of water regions. It was first reduced in #12278 and a bit more in #12560. In...

work: needs rebase

### Version of OpenTTD 20240318-master-m107c208d87 on Win10 ### Expected result The ship should either: - ideally avoid the dead end (but it's currently in the ship cache) - turn around...

component: pathfinder

## Motivation / Problem The Road Vehicle Path Cache is actually two std::deque's in one. That's a bit silly, but it is done to make saveload work. But the silliness...

## Motivation / Problem Fixes #8022 ## Description Before this change, CheckIfShipNeedsService would try to find a new depot each time it's called (which is every new economy day). Depending...

## Motivation / Problem Cleaned up some redundant code ## Description Should still work exactly the same, just with less code ## Limitations None ## Checklist for review Some things...

needs review: mad man

## Motivation / Problem ![image](https://github.com/user-attachments/assets/e9687746-541d-49e3-ae96-d81af8287e54) Terraforming in the scenario editor works completely different compared to the regular game. You have to select the size of the area you want to...

work: needs rebase