Koopa1018
Koopa1018
 I would expect to look for it in the menu section featuring Sprites, Sprite Atlas, and Tile. Barring that, I would expect to look up top,...
Geometry Nodes just dropped in Blender 2.92, and it makes me a little sad to think that I won't be able to browse through my gnode trees the way I...
Reading the tutorial, the page "Adding colors" gives the following information about smooth/flat attributes: > Note: this is because variables have by default the smooth attribute, which is what you...
This PR modifies `calculate_transform_from_entity_instance` to use plain `ldtk_pixel_coords_to_translation` rather than the `pivoted` version. It also updates the function's test suite to reflect the different results it now gives. Theoretically this...
In my LDtk project, I have defined a number of entities with a bottom pivot point:  Based on my work in other apps, I expect the pivot to change...
**Describe the bug** After fixing the rewritten glow shader multiple times, the level info screen's shine icon looks like this:  Note the stray pixels on the left side, compared...
**Describe the bug** In the LD, clicking in the edit window instantly begins a multi-select action. Because of this, if I place a goomba and koopa right next to each...
# Description of changes Adds enterable warp paintings, complete with a fancy entry animation. Under the hood, paintings are based on the same class as doors and warp pipes. Press...
In the current release, the following gameplay events don't have sound, even though they should. ☑️ = sound has been added to master [OPTIONAL] = would be cool to have,...
**Describe the bug** 4.1 builds do not interpret saved 3.5 keybinds correctly. The default 3.5 arrow key mapping appears as `Ctrl+`, and does not respond in-game. The problem also applies...