Koopa1018
Koopa1018
I would argue against `Transform2` as well, because it doesn't adequately communicate the _intent_ of the the type. Having it _named like_ `Vec3` and `Mat4` suggests that it _is like_...
Sorry, but...what exactly are you trying to accomplish?
Ohh. Yes, that does make sense. It seems from your screenshots that each flat grass tile has a specific grass top that always goes with that tile. If that is...
@frulica Like how exact? Like, trying to automatically add grass tiles above ones you place?
Yes, but _why_ does the slope need a 5x5 check? Could you show me an example of what you want versus what you have?
Yeah...I pretty much don't even bother using rule tiles for slopes. I can't imagine how you would set that up, even if you had a 5x5 grid, so I just...
Well then. Don't know how I assumed this would never be added in, but obviously I was mistaken~
Are you trying to make the player _sprite_ rotate to match the ground, a la Sonic? That's pretty simple: 1. Put the sprite in its own game object. 2. Have...
Working on `bubbles.gd` to try and solve the problem. Question: why does `hud` call `refresh()` on the bubbles in its process function, rather than `bubbles` doing that itself?
Seeing as this problem predates #93, my assumption that it was lag from sound loading may not hold true