Results 15 issues of John Austin

I tried this out on a simple scale, and it generated some.. interesting fingerings: ![image](https://user-images.githubusercontent.com/1078792/111043699-29706e80-8401-11eb-96de-ddbcfb0a6a6b.png) Basically just alternates 1 and 2 going up the scale, haha. Is this a limitation,...

bug

### Summary I use GraphMap to have stable identifiers for nodes, but unfortunately my graph has parallel edges. Would it be possible to add parallel edge support to GraphMap, or...

S-needs-triage

Tweeted about this earlier: https://twitter.com/ambrosiussen_p/status/957854590724009987 It'd be great to explore rendering these textures at lower resolutions and doing some basic interpolation between frames, rather than having to render out every...

RFE

### Environment * Version of Malimbe (Github release number) (Github branch and commit hash) v9.4.2 * Version of the Unity software (e.g. Unity 2018.3) 2019.1.1f1 ### Steps to reproduce Open...

First off, the needle mirrors are *fantastic*. Thanks so much for hosting them. I've noticed that the needle com.unity.entities package does not function correctly. It seems to be missing files...

Exposes a struct-based API for accessing GlobalSettings properties. Currently only supports unit_scale_factor and the mentioned escape hatch. --- This change is [](https://reviewable.io/reviews/lo48576/fbxcel-dom/7)

I think I've followed the same way you're doing this here. In this case I have no need for the actual data, but this is necessary to avoid errors while...

enhancement

Still wrapping my head around Rust, so definitely let me know if my code is odd. Additionally, I wrote a number of functions for my own usage, which I've copied...

enhancement

It looks like there's no functionality to traverse a scene graph (ie. parent/child connections). Is that correct? Just checking in case I'm blind, before I implement it myself. I see...

After mobile builds, I get a large folder of build information in my assets folder this has a few consequences: - Requires an asset database refresh after build. - Extends...