Results 26 comments of John Austin

It also, oddly, seems to miss the last 3 notes of the sequence.

Same problem, simpler midi: ![image](https://user-images.githubusercontent.com/1078792/111043827-05615d00-8402-11eb-95dd-d115534a6069.png) [export.zip](https://github.com/marcomusy/pianoplayer/files/6135513/export.zip)

I'd also like to disable the cache. :(

Dumb option: ```typescript let [dataReader] = useAsyncResource(nodeValueFunction, GlobalUiState.selected_node); useEffect(() => { resourceCache(nodeValueFunction).clear(); }); ```

Also, I just stumbled on the slotmap crate, which might be helpful for storing graph nodes in a stable way. https://crates.io/crates/slotmap

Right now I'm benefitting a lot from the ergonomics of `GraphMap` because my Node type is a UUID. That makes it possible to store references to nodes and access them...

This popped up sooner than expected! I'm thinking of taking a look into it, either by adding support to GraphMap or making a separate Graph type that is more suitable...

Oh boy, hmm. Let me do a profile pass on an empty project. The project is rather simple, I created it a few weeks back. There's a handful of fairly...

Here's a better profiling session. I created an empty project with the LWRP and VR Unity template. The compile times go from 3.5 seconds to 6.5 seconds, when installing Malimbe:...

Thanks for the detailed look! I'm betting the 'doubling' behavior that added 10 seconds was because the performance is linear with the number of files, and my bigger project just...