KAR
KAR
When calling Interface Interface.LoadModel(streamobject); on my Xamarin Android 8 project, I get an the System.NotSupportedException (using the .NET Standard library). Is this because I only use the gltfloader.dll? The gltfloader_shared.dll...
With this model... https://www.dropbox.com/s/jc7k7jcipihbl5c/littlegirl.gltf?dl=0 ...the library misreads the translation/rotation/scale values for the third node (Nodes[2]). It might be because of a double->float conversion?
### Description When extracting an embedded PNG texture from a 3d model file (FBX) and then loading that extracted file, SKBitmap.Decode(string) returns null. Other PNGs off the internet work flawlessly....