JotaPe or Bino

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I think would be awesome! If they are unnecessary instead of removing them add them to a new list or put them as "deprecated" state, just to preserve history.

[ORL Standard.orlshader](https://github.com/orels1/orels-Unity-Shaders/blob/0786d3cb7e4edbe17e856872e32fcad0eb931d21/Packages/sh.orels.shaders/Runtime/Shaders/ORL%20Standard.orlshader#L118) Line 118 From: `albedo.rgb = albedo[_AlbedoChannel].xxx;` to: `albedo.rgb = albedo[_AlbedoChannel - 1].xxx;`

Figured it out when using your shader to make materials with "advanced channel packing" where the blue channel is the albedo.

Esse é um dos problemas deste repositório, ele e baseado em opiniões, em experiências próprias, o que pode acarretar em uma definição não confiável das linguagens.

Uma das soluções seria manter sempre essas issues sobre discussão, junto com a construção de uma opinião mais colaborativa. Teríamos que ter guidelines e nela coloca algumas regras.

Proton Experimental AMDGPU with RADV driver KDE 5.24.3 on Wayland Kernel 5.16.14-zen Risk of Rain 2 no mouse input Tried with -e and it worked

Added Vertical mode, plus fixed naming [VRSL-Video Reader Package.zip](https://github.com/AcChosen/VR-Stage-Lighting/files/14339823/VRSL-Video.Reader.Package.zip)

Btw I made as a issue, because I didn't find where to put it, but it's basically take the contents out and add it

[Thttps://github.com/Paul180297/BezierLightLT](https://github.com/Paul180297/BezierLightLTC) I think you would like to take a look at this paper for a future update 👀