Joey Quint'
Joey Quint'
I tried compiling the last version using the CodeBlocks project, but there were missing dependencies (#include directives, it was whining because the files couldn't be found). So I added these...
Three things: - try to turn your back to a slope that goes down (so you're above it), and press backwards. Lara will hop, and she will slide only after...
I'm sure some of the current problems come from this. OpenTomb does extra frame interpolation OpenTomb at the end of animations. Original TRs didn't do any of the interpolation between...
The **LARA** object is used for: - Lara's **animations** - Lara's **meshes offsets** (their positions relative to one another) The **LARA_SKIN** object is used for: - Lara's meshes appearance _This...
_There's a general "issue", but when I say "issue" you have to insist on the quotes, because I believe it's more of an edge case, but should at least result...
Listen to that looping fountain sound in this video: https://youtu.be/lGRCBCOh0xE If I'm not mistaken this is an issue inherited from the classics. @asasas9500 has made a FLEP patch to fix...
- "One shot wait" is meant to prevent a sound from being played more than once at the same time. - "One shot rewound" is meant to stop other occurrences...
In TR5, when Lara gets out of water, the camera snapped. In TEN, lines `276` and `27`7 have been added, which are the only differences compared to `lara_as_controlled_no_look()`:  ------------------...
There's a behavior that changed and I don't know if it's expected. Previously, I had a setup where I was checking some conditions in `OnControlPhase()`, and if these conditions were...
Here is tomb4: https://youtu.be/EkvAdcw7g9A Here is TombEngine: https://youtu.be/VCntMJWYeZ4 Basically, I have 2 different water sounds at this place for the river: - 1 loud "water rapids" (more noise-like) sound on...