Joey Quint'
Joey Quint'
That's a duplicate of #7. However I'm interested as well, because the answer in that other issue seems incomplete: Just putting the VSCode command in "command" is not enough. It...
So that means it's not possible yet without modifying the extension itself? Just to make it clear, because the answer on the previous issue made it sound like it was...
I get that, but that means before the API the extension natively executed commands? The other posted asked if it was possible to call a palette command and you said...
It also happens when she lands (animation 24) or when she picks up an item (first big medipack of TR3 for example).
It looks like many speeds are a bit "too much". If you're on the edge a block and you press backward, normally she should make a little hop and reach...
Actually, in the originals, if a Change Position is performed during an animation that has a framerate different of 1, this ugly rotation is visible. It's not visible if framerate...
I've made a test with the "**One shot wait**" mode and recorded the results. For context, in this test, while Lara is on the blue squares: - Pressing **Action** (brown...
My last video was a pure test, just to show the difference TEN has compared to the classics. My actual use case was the one in the original video: multiple...
Since I was checking sound issues, I remembered about the sound panning issue and made a recording just now. I was about to open an issue about it, but I...
I think I remember reading that a Tomb Editor update made it so converting a TRNG project to TEN will automatically assign Lua names to all objects. I'm not sure...