Joe Williamson
Joe Williamson
At the moment, it is not possible to write a class with text elements where it is possible to change between FlxText and FlxBitmapText due to the lack of a...
flixel dev, openfl 8.9.1, lime 7.5.0, haxe 4rc3 windows build It seems editing values in an object tracker in the debugger is rather broken. You cannot select fields without dragging...
Call FlxG.gamepads.firstActive.firstJustPressedID() with an xbox controller plugged in. It will always return GUIDE when nothing is pressed. The reason is simply that the the raw ID for the guide button...
Noticed this while looking into some slow procgen graphics. https://github.com/HaxeFlixel/flixel/blob/c302aaafb846edf42ce2e431e3bf6b492d03b558/flixel/system/frontEnds/BitmapFrontEnd.hx#L195-L198 This will be ultra slow because map iteration in haxe is very slow and causes a lot of memory allocations....
I have sounds which I have made to loop seamlessly. On flash they loop fine, but on native there is an audible but very brief pause between loops. It is...
Currently setting the alpha of a FlxBitmapText with a border is incorrect on native. It looks like the border and text are being made transparent separately, which means the overall...
It would be nice to have a bit more control over camera shaking, for example, having different types of shake, and being able to tween the intensity. ##
- **Flixel version:** github dev --- **Code snippet reproducing the issue**: ``` haxe package; import flixel.FlxG; import flixel.FlxSprite; import flixel.FlxState; import flixel.text.FlxText; import flixel.tweens.FlxTween; import flixel.ui.FlxButton; import flixel.math.FlxMath; class MenuState...
This seems to be most noticeable when using touch, for example, when touching FlxButtons. Button pressed are often missed, making the game feel unresponsive. How long you touch a button...
(https://github.com/HaxeFlixel/flixel/issues/1081) Managers, such as FlxTimerManager and FlxTweenManager should be in their own modules. They contain a lot of code, they are not used privately by the modules they are contained...