Joe Williamson

Results 21 issues of Joe Williamson

Presently, FlxCamera represents both the position at which a world is being observed (FlxCamera.scroll x/y) and the rectangular screen on which the world is drawn. It might be worth considering...

To reproduce, make a FlxEffectSprite and add a FlxOutlineEffect. I'm not sure if this is an issue with FlxEffectSprite in general or just with FlxOutlineEffect, but the performance makes it...

I have already added touch (including multitouch) support for FlxSlider, however before it could be something I can use for my game, it still has many issues, so I've decided...

The main grey slice9s in the RPG interface demo have a single pixel gap on the left/right on windows. Haxe 4 preview 5, openfl 8

See The RPGInterface demo. Toggle between the two languages and notice how the labels flicker from left to right for a frame.

I'm trying to implement a platformer in haxeflixel with nape, and the idea was to use InteractionCallbacks to determine if the player is standing on the ground. Unfortunately it seems...

There are no globals available when you break in the debugger. For example, the static variable `FlxG.width` has no value and is not visible in the globals list.

enhancement

I wanted to raise this issue mainly to raise awareness as there is no simple fix. The version of Box2D which this is a port of (2.1a) is not only...

Presently lycan forces haxlib version of flixel over a submodule. Should it have dependencies removed? Is there a way to give precedence to project.xml?