JimScript
JimScript
For some reason, inFamous 1 fades into the broken refraction and at a certain distance some of it is fine, with it getting progressively worse when it gets closer to...
 Okay, so I tried dissecting the scene and I found this normal that dictates the refraction:  I then dissected it further to see what the problem was, and...
Well, I decided to look back into how the Jak issue relates to the inFamous issue:  With the normal that the refraction uses of course:  And it's similar...
After a little testing, I found Strict Rendering Mode fixes this, however that keeps it at 720p while massively bumping up the GPU requirements.
I'm no expert, but I pulled one of those RSX captures through the renderdoc and found that it does actually draw the broken bars correctly at first but after a...
I'm really hoping that the water glitch gets fixed, as it's really obvious and probably the most widespread graphical issue for the Insomniac engine, as in it's in all the...
Here's a 100% save(minus buying the last armor) on planet Mukow: [BCUS98127_SAVE_9.zip](https://github.com/user-attachments/files/16041491/BCUS98127_SAVE_9.zip)
> The water rendering changed after implementing signed normalization for INT8 textures correctly, but it still looks odd. It only seemed to change the water in ACIT and beyond, ToD...
About #13907, the ToD flickering texture issue, I think it is might actually just be a lack of polygon z-depth accuracy for the whole series. I noticed it in Into...
The water glitch affects _all_ PS3 Ratchet & Clank games and is already tracked by #12439, I even wonder if it affects some Resistance games and Fuse too.