JimScript

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Say I'm wondering what configuration _actually_ fixes/breaks this anyways; is it the Driver, the Hardware, or is it really just the OS? Whatever the issue is, it's not something a...

It's still broken the same way as it was before, in fact I don't see any fixes that effect R&C games as of late.

Well that depends on how you count the Tools of Destruction/Quest for Booty/Fall of Man bug(#10754), as that's similar but affects all platforms(and has a habit of overdrawing certain shaders),...

> > > > Definitely NVIDIA-only bug; I can reproduce the bug on NV but not on AMD. > > > > > > > > > happens for me...

> This particular bug is caused by floating point conversion to fixed point which is hardware-dependent. We have some code to try and get everything to behave the same but...

I wonder how this could be implemented, Sixaxis _seems_ to actually be determined by 4 values(or at least that's what RPCS3 reads for a Dualsense): - The X Axis: how...

> Game booted up and got past the title screen but when you change settings to high and reboot it wont launch anymore. (using experimental) Ah, that's due to MSAA...

> Hi, I've fixed the crash on launch in the radeonsi driver with this MR: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26661 It still crashes on startup with MSAA, but the log file is a _bit_...

Ah I see, SteamOS hasn't updated its Mesa drivers with the fix yet. I assumed that the Mesa downloads from the Discover store were system wide, but now I realize...

Well I'm happy to say the new SteamOS preview with Mesa 24.1 did indeed fix the game launching with MSAA on, however it didn't fix the crash at the Dennis...