Results 11 issues of Jerome Renaux

At the moment, all weapons are infinitely durable, meaning they can't break. Having breakable weapons could have the following effects: - Increase the demand for resources that go into crafting...

:bulb: new feature

The atmosphere of the game could be improved by adding sound effects where they are lacking or improving the ones already present.

:bulb: new feature

The amount of gold that players can carry is unlimited at the moment. A new equipment type, the gold pouch, could be introduced, which would limit the amount of gold...

:bulb: new feature

The number of slots in a the inventory should not be limited to 20. Better backpacks should be able to hold more items. In practice this would require: - Introducing...

:bulb: new feature

The number of slots in a belt should not be limited to 3. Better belts should be able to hold more items. In practice, the capacity of quick slots should...

:bulb: new feature

Only parts of the codebase is currently covered by tests. Adding new tests would be valuable to: - Catch bugs early, especially as multiple people start working on the code...

:page_facing_up: documentation
:seedling: good to get started

Most methods in the codebase lack proper docstrings explaining - What the method does - When/by what is it usually called - What are arguments - What is the returned...

:page_facing_up: documentation
:seedling: good to get started

The text boxes in the tutorial have fixed, hard-coded lengths. Sometimes they are too big. It would be nice if they could adapt automatically to the size of the text...

:bulb: new feature

Tutorial text boxes are currently displayed at hard-coded locations, and remain there. The user experience might be improved if these could be moved around.

:bulb: new feature

The character menu contains a log of events relevant to the player. When a new such event occurs, a 'new' symbol (or something similar) should be displayed near the menu...

:bulb: new feature