Jerome Renaux
Jerome Renaux
At the moment, all weapons are infinitely durable, meaning they can't break. Having breakable weapons could have the following effects: - Increase the demand for resources that go into crafting...
The atmosphere of the game could be improved by adding sound effects where they are lacking or improving the ones already present.
The amount of gold that players can carry is unlimited at the moment. A new equipment type, the gold pouch, could be introduced, which would limit the amount of gold...
The number of slots in a the inventory should not be limited to 20. Better backpacks should be able to hold more items. In practice this would require: - Introducing...
The number of slots in a belt should not be limited to 3. Better belts should be able to hold more items. In practice, the capacity of quick slots should...
Only parts of the codebase is currently covered by tests. Adding new tests would be valuable to: - Catch bugs early, especially as multiple people start working on the code...
Most methods in the codebase lack proper docstrings explaining - What the method does - When/by what is it usually called - What are arguments - What is the returned...
The text boxes in the tutorial have fixed, hard-coded lengths. Sometimes they are too big. It would be nice if they could adapt automatically to the size of the text...
Tutorial text boxes are currently displayed at hard-coded locations, and remain there. The user experience might be improved if these could be moved around.
The character menu contains a log of events relevant to the player. When a new such event occurs, a 'new' symbol (or something similar) should be displayed near the menu...