JacobClinton
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2
issues of
JacobClinton
I am currently trying to find a way to convert a WebGL canvas into a byte array so that I can recreate the image later in my code. I've tried...
Could you add the ability to handle trigonometric functions with angles as degrees instead of radians? **Normal (radians):** cos(90) = -0.448... **Desired (degrees):** cos(90) = 0 It would be great...