Jacob Brooks
Jacob Brooks
little follow-up - I still get all the warnings, but after a fresh reinstall of blender 3.0 I was able to get a functional export. Unfortunately, not all animations are...
Also while my shape keys are imported they tear apart the mesh when used 
Alright, so I think a lot of these issues were the result of blender being unable to apply modifiers when you have shape keys. Thankfully [this excellent addon](https://github.com/smokejohn/SKkeeper) lets you...
Alright, I've found a solution using the gltf exporter. This problem has something to do with shape keys and modifiers. I use the addon above to apply all my modifiers...
Also having this issue Unable to provide a simple sample, but I have some more logs if it's of any use - currently using skkeeper v1.6 ```python bpy.data.window_managers["WinMan"].(null) = True...
so I'm digging around the code and in the `execute` function I wrapped the offending line in a try-except and logged these exceptions without raising it ```python # restore the...
Looks like changing the offending line to this seems to have fixed it for me ```python receiver.data.shape_keys.key_blocks[i-1].name = sk_names[i] ``` assuming this is some mismatch between one being 0 indexes...
Ok so it looks like this is the result of runAndWait not actually waiting. When I ad this explicit check I can force the thread to wait until the file...
@jaredkeil if it's the same issue I was having I think you could just implement the sleep function from the time module? ```python from time import sleep while file_name not...
> @JWBWork Thanks for the reply. I'm a little unsure when to run engine.save_to_file() and engine.runAndWait() in relation to the above snippet? Before, during or after the while loop? Or...