Jacob Brooks
Jacob Brooks
I've seen this as well on Win10
I actually had this happen to me today - here's my agent being cheeky and lying about using a tool Inputs and outputs of a langchain agent being a weasley...
For anyone who faces this issue we mitigated it by uploading to a different directory 0. Catch `ClientRequestException` and confirm it's _this_ exact issue 1. Parsed the attempted upload path...
I've seen the same thing - I think it's because serverRelativeUrl is a property that returns `self.properties.get("ServerRelativeUrl", None)`. Weirdly enough I've resolved it in some scenarios by implementing a check...
Can confirm I'm seeing this behavior in v4.0.2.stable.official [7a0977ce2] Fired off a oneShot animation and it's marked as active indefinitely - no way to know when/if the animation finished via...
@vini-guerrero my mixamo character is still jumping all over the place (issue #4) will this be addressed in a future update?
Can confirm that not merging can resolve the issue - but it's not a solution if it means your mesh will have tears down the center line @smokejohn are there...
I've found a workaround for this! Uncheck merge, use the add-on, then in edit mode you can use Mesh > Clean Up > Merge by Distance. That will merge overlapping...
Same issue as @Yaruze66, also experiencing new VAEs added as 1.5 by default. Seeing a slightly difference exception but looks like it means the same thing, stack is identical. ```...
Looks like the the response variable get's redefined and that causes an issue with this try-except block I was able to resolve this issue for myself by changing the try-except...