IsaacLic
IsaacLic
# Description This PR generifies collision mesh creation. Rather than needing to create a separate system for each type of `Body` with a new instance of `CollisionMeshLoader`, the new `CollisionMeshBuilderSystem`...
# Description This is an ECS-based method for playing sounds. It makes use of the existing `OggSoundManager`, but adds support for entities. It also adds a `MaterialType` enum, currently only...
Entity sprites don't line up properly with their collision meshes. [This PR](https://github.com/MovingBlocks/DestinationSol/pull/551) added code to fix that, but it is still slightly off. ### How to reproduce * In `DestinationSol\engine\src\main\resources\debugOptions.ini`,...
When there are several systems, Starports sometimes end up too close to each other. When that happens, they'll both get moved away from each other, which often can cause them...
With the merging of PRs #496 and #500, importing modules that have prefabs causes the android build to break with the error `CreateProcess error=2, the system cannot find the file...