DestinationSol
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ECS graphics are misaligned
Entity sprites don't line up properly with their collision meshes. This PR added code to fix that, but it is still slightly off.
How to reproduce
- In
DestinationSol\engine\src\main\resources\debugOptions.ini, setdrawPhysicBordersto be true - Run the game
- You should see the collision meshes of each object. There should be a golden asteroid visible with an inaccurate collision mesh.