IntriguingTiles

Results 18 comments of IntriguingTiles

> why doesn't NDPHLPR.VXD load on Windows 95 [per this thread:](https://fedi.nano.lgbt/objects/4c73f9a7-9438-4e13-bad5-075d6fa469d0) > in the control routine, on initialisation, there's a version check, against 4.10 (ie, windows 98)

Is there a specific map this occurs in? Does it still happen if you put `--no-overbright-fix` in the launch options for Echoes?

I've played through echoes22 and echoes23 on both the current Steam build of Half-Life and the final pre-anniversary build and have been unable to reproduce. If you can send me...

Interesting. I think music persisting between maps in multiplayer is technically correct behavior and is what would've probably happened in ancient versions of GoldSrc, but I can see how multiplayer...

Can you upload `hw.dll` from your Half-Life folder? It's next to `hl.exe`.

Engine version is fine, so I suspect your `GameUI.dll` (which is in `valve\cl_dlls`) has been modified in some way. You could either verify integrity in Steam (which will also uninstall...

Your `GameUI.dll` is also fine. I'm not sure what the problem is, unless something else is injecting into the game. Putting `--no-music-fix` (note the two dashes at the start) in...

This was caused by CS 1.6 attempting to load `GameUI.dll` after it had already been loaded, which causes HLFixes to try to hook into it again, which fails since a...

This is now fixed in `v1.2.2`.

@shawns-valve Could this be looked at? Autosaves tend to be fairly sparse in HL1 and it's all too easy to make a bad quick save.