Innokentii Meleshchenko

Results 10 issues of Innokentii Meleshchenko

The current `array_vec` macro seems to have problems with some inputs. If you give it the following input ```rust // Somewhere in your codebase struct T(i32); impl T { fn...

I've been re-reading the docs for `cgmath` and I honestly don't understand why there are both `Vector` and `Point` in the library. In pure maths these two concepts are barely...

I did the first steps to remove the `Point` (solving issue #502) As result all the `PointN` structs were removed (and the `point.rs` file was removed too) and replaced with...

## Bevy version Bevy 0.8.1 ## \[Optional\] Relevant system information OS: Ubuntu 22.04.1 LTS, Wayland. The app is run natively Adapter info printed by bevy: ``` 2022-09-13T14:08:53.880285Z INFO bevy_render::renderer: AdapterInfo...

C-Bug
A-Windowing
C-Crash
O-Linux

It's not a big problem, I suppose, but bevy_mod_debugdump gets super confused when it meets `iyes_loopless`'s data in the schedule graph: 1. It just formats the StateTransitionStageLabel in an user...

# System configuration **OS**: Windows 11 (However, it seems that it might be a crossplatform issue) **Bevy**: 0.10.1 (from crates.io) `rustc --version`: `rustc 1.68.2 (9eb3afe9e 2023-03-27)` `rustup default`: `stable-x86_64-pc-windows-msvc` bevy...

# System configuration **OS**: Windows 11 **Bevy**: 0.10.1 (from crates.io) `Display resolution`: `1920 x 1080` `rustc --version`: `rustc 1.68.2 (9eb3afe9e 2023-03-27)` `rustup default`: `stable-x86_64-pc-windows-msvc` bevy startup output: ``` 2023-04-16T13:03:12.341333Z INFO...

It seems that the index given to the `LTS_final` predicate is incorrect in [HahnTrace, line 733](https://github.com/vafeiadis/hahn/blob/master/HahnTrace.v#L733). If I am not mistaken, `LTS_final` is used to denote the terminal state. However...

## Synopsis Issue #681 is still valid for the latest `master` version of `macroquad`. This PR fixes the crash from this issue. The main reason it happens in the first...

## What is going wrong? In WASM builds of macroquad, when you resize a canvas with JS/CSS on the fly -- it doesn't actually react to that. It is apparent...