Misa Elizabeth Kai
Misa Elizabeth Kai
> However I'm not sure if there's an easy way to grab the latest artifact URLs from a certain branch, or to take a commit hash as input and get...
I don't mind at all! It's not like you could do something different than what I do and still have the code be correct, and it's a pretty insignificant change.
I have followed all steps so far listed in this thread. Namely... 1. Installing `protontricks` 2. Running `protontricks -c "wine ~/Downloads/CrewLink-Setup-1.1.4.exe" 945360` 3. After the setup automatically installs itself and...
> instead of copying files, try symlinking I was going to say symlinking didn't work, but then I remembered that it was because I had typed the wrong filepath.
Yes, you can go ahead and work on an Android port! A proof of concept would be super nice to have.
> Retroarch states on their website that you can rewind the state of a game, which can open up for a grounds of cheating in the game and being able...
Well... nothing has changed. Like Synth said above: > I don't see this to be a high priority issue. You're welcome to make an implementation yourself or have someone else...
> 2\. Or use another library than sfml I haven't heard anything definitive yet, but there has been talk of moving the game to OpenGL or even Vulkan, which the...
> there's no GCC version for SFML Hmm, I'm confused by this statement. I got SFML built on my Linux system using GCC just fine. If SFML doesn't support GCC,...
I looked around for a bit and it seems like [this patch](https://aur.archlinux.org/cgit/aur.git/tree/iconsupport.patch?h=i3-wm-iconpatch) on the AUR package [i3-wm-iconpatch](https://aur.archlinux.org/packages/i3-wm-iconpatch/) works.