InfamousKnight

Results 19 issues of InfamousKnight

To be more specific, when you add a widget to the designer, and you double the click the widget, it will have pre-generated code with the cursor set in the...

Ive heard a while back that pcem would be integrated into bizhawk with a high chance. Since then, a new release of pcem came out, which means better capability. Is...

Enhancement
Core: Future core

***PCSX2 version:*** 79f2468 If you hold frame advance and a key like left and then let go, it will keep pressing left even though you're not physically touching it. To...

Bug
TAS Functionality

### Upstream info - Target platforms: windows linux android - [Source repo](https://github.com/EKA2L1/EKA2L1) - Language(s): c++ - License: GNU General Public License v3.0 ### Merits mostly just because I'd like to...

Enhancement
Core: Future core

Before I begin, I want to say I made more progress with this game than cat planet in terms of functionality. This one doesn't show a crash log. Make sure...

So I tried running half life on latest commit as of writing this, followed the steps laid out on the forum, ran /home/sean/.steam/steam/steamapps/common/Half-Life/hl_linux. There appears to be a shell script,...

By default, it will connect successfully, and nothing else. I printed events, and got this: Attempt 1: Connected. [libTAS f:0] Thread 4324 (main) XFlush call. [libTAS f:0] Thread 4324 (main)...

So testing midnight club 2 pc demo(funny how out of all wine games, this one I had the most success with, and its most desirable for me), if you go...

The backtrace says this: Backtrace: =>0 0xf7f74d6f udev_hwdb_get_properties_list_entry+0x909f() in libtas32.so (0x0214e648) 1 0x7e28afe4 X11DRV_Beep+0x803() in winex11 (0x0214e678) 2 0x7e28de2d X11DRV_ClipCursor+0x20c() in winex11 (0x0214e6b8) 3 0x7e2a5142 X11DRV_WindowMessage+0x81() in winex11 (0x0214e6e8) 4...

Rng is system time based meaning like January 12 6:00am is what the game sees. This applies to real psp, which is why they’re not fixing it. You can get...

game-specific