InfamousKnight

Results 133 comments of InfamousKnight

Why not save system time in save states? Then fake the system time and return to real system time while not running anything if that makes any sense.

Is there a modified build then? On Tue, Apr 2, 2019, 12:06 PM Clément Gallet wrote: > It looks like I managed to get Star Wars Battlefront 2 to behave...

Cool. I'm glad we finally found a solution. Sadly I work so much..

Wouldn't it be faster and easier just to upload some libtas only build of ppsspp? Ppsspp has good enough capability with just about everything at this point. In fact, someone...

Thanks! Now how do you compile it? On Wed, Apr 3, 2019, 1:57 PM Clément Gallet wrote: > https://github.com/clementgallet/ppsspp contains the patch to make most > of the execution single-threaded....

I'm getting a build error after 84% replay.cpp /home/seab/ppsspp/Core/PSPLoaders.cpp: In function ‘bool Load_PSP_ISO(FileLoader*, std::__cxx11::string*)’: /home/seab/ppsspp/Core/PSPLoaders.cpp:259:7: error: ‘function’ is not a member of ‘std’ std::function execLoaderFunc = [bootpath] { ^~~~~~~~ /home/seab/ppsspp/Core/PSPLoaders.cpp:259:7:...

okay.. now there is a second problem.. The game screen turns black when I enforcesinglethreaded. If I turn it off, it works. You can hear the sound in the background,...

I just realized I was running a shared library. And it only opened through the command line. How do you patch an executable?

Well, when I compile it, it shows a shared library instead of a executable. Which can only be ran through the command line or libtas. Somehow I thought it would...

I have PPSSPPSDL in the build directory. I determine it's a shared library by right clicking and showing properties. I got the ppsspp folder by git clone --recurse-submodules https://github.com/clementgallet/ppsspp.git If...