HungryProton

Results 139 comments of HungryProton

@aztecsensei I also have this issue but I can't manage to consistently reproduce it. On my end they either disappear right after the scene is loaded, or never. Did you...

I agree, at some point this should be converted to c++. I don't know how to do that yet so for now it's easier for me to add new features...

Actually it happens in 3.1 too. It only works if the object is a PolygonPath, but if it's an object that inherits it, everything else works except for undo/redo

Yes, selecting a scatter node recalculates its content positions, but unless you have a script changing the seeds, the results should be exactly the same. The sync issue might be...

Yes, that's by design, but it should work fine even if the node is rotated. If you can share a minimal reproduction project that would help a lot, I have...

This is tricky. Some of these errors are also there in 3.4, these mostly come from the 2.8.2 release trying to fix the orphan nodes issues. Not only the issue...

Some of these errors are also there in 3.4, these mostly come from the 2.8.2 release trying to fix the orphan nodes issues. Not only the issue wasn't completely fixed,...

I do! But not immediately. Last time I tried, Godot 4.0 (especially the GDScript part) crashed way to often on my machine (Ubuntu 20.04) and made development too annyoing. That...

Yup, Godot 4 is getting more and more stable, I'm hoping to get a working version at the end of next month but no promises :no_mouth: (I'm moving to another...

Yeah, porting the add-on is a lot longer than I thought, but that's also because I'm completely changing how the user defines the shapes where nodes are scattered and fixing...