HungryProton
HungryProton
Not sure if it's related but this issue consistently happens since I tried adding multi-threading to my addon. I'll see if I can produce a minimal reproduction project but the...
Just tried the asset lib version on 4.1 and 4.1.1 and it works. What error messages do you have? It you haven't updated the plugin in a while, download the...
The GitHub version should work too. Instance uniforms being ignored is a bug on my end, I need to fix it.
Hey, sorry for the delay. I don't know if scatter is really supposed to handle multiplayer at all. As long as you use the same seed on both sides, the...
Maybe a recent update broke something. I suspect a full rebuild is triggered multiple times instead of once. There are several things that need optimization, I'll make a dedicated performance...
Thanks for the report, I will try to replicate it on my end, hoping it's not a driver issue (I have an AMD graphic card)
I'm sorry I thought I merged this one already but it looks like I completely forgot. Thanks again for the pull request! I'm merging it now
I believe this is something @Norodix fixed a while ago in 95bf5fa8fb84da5dde0a9785f6cc5737e2e61f0a Which version of Godot and which version of the add-on are you using?
Do you mind sharing more info? Your CPU model, how many scatter nodes and how many objects are being scattered ? For comparison, restoring half a million instances from a...
This could be related to #154 Does the cache folder actually exists under `res://addons/proton_scatter/cache` and is there a cache file in there?