HugoPeters1024

Results 16 issues of HugoPeters1024

## Problem The call to glfwSwapInterval(1) does not produce the expected 60 fps experience on my gtx680m. Instead I get an enormous swap rate as one would expect using glfwSwapInterval(0)....

bug
X11
Nvidia
OpenGL

**Description** Allow indexing into the existing `Vec` primitive to enable branchless, constant time, memory reads with runtime offsets. Especially useful for having a local chunk of memory during an `Exp`...

## Description Implementation of the new features proposed in https://github.com/AccelerateHS/accelerate/pull/509

The raytracing examples ignore the fact that the vertex normals of bottom level acceleration structures are in object space and need to be transformed to world space before they are...

Currently, there does not seem to be an option for a `CollisionWorld` to set a boundary frustum such that any bodies that exit that boundary are automatically destroyed. I would...

new feature

It is annoying to have to convert back yourself if you don't want the enum variant (which I assume is not uncommon).

I'm not sure if it is perhaps also difficult to implement, but I find not supporting sum record types because they are bad practice, as you put it, a bit...

**Quick Summary:** ??? I am making a pure, recursive, transformation over an AST type and noticed that in some cases there is an infinite loop (or at the very least...

First round of feedback indicated that a slideshow in the pictures page would be a great addition

ui
cli

This is what the normal map looks like when using dynamically calculated triangle normals (i.e. flat shaded). (Unfortunately this is in sRGB and tone mapped so the colors are a...