HugoPeters1024

Results 21 comments of HugoPeters1024

Problem was not reproduced on glfw 3.3.2 compiled from source, closing

I forgot about this, but I do still have this bug as well. I think I might have ran it on my onboard intel accidentally thinking it was resolved. As...

Welcome to the party :P. I've since moved my interest to working with vulkan (where you have to do swapping yourself). The reason I thought this was a driver bug...

> I believe that because the function `render::initWindow()` was calling `glfwMakeContextCurrent(window)`, the context was being initialized in the scope of the function and then being destroyed as it went out...

Can you not just put the render data in ram? Then the driver will do all the copying for you on the fly.

Sorry I meant render FROM Ram. You can bind memory with the HOST_VISIBLE_BIT (or use VMA_CPU_TO_GPU if you use the VMA library), this should cause an allocation of RAM. (specifically...

@joa77 ever got such a thing working? I'm interested in making cli based gpgpu programs with compute shaders.

@naluhh Was it your experience that the collisions and raycasting results used opposite culling rules?

@DanielChappuis Maybe you can steer me in the the right direction on this. I could naively add a for loop over all bodies introducing another O(n) component which I can't...

Mmm, I'm noticing a problem with my idea. Since reactphysics3d creates and manages the pointers to any objects, users of the library might easily be catched of guard when the...