Hawken King
Hawken King
```cs using System.Collections; using System.Collections.Generic; using UnityEngine; using Siccity.GLTFUtility; public class ModelLoader : MonoBehaviour { public string filename; public void OnLoadTest() { ImportGLTFAsync(filename); } void ImportGLTFAsync(string filepath) { Importer.ImportGLTFAsync(filepath, new...
this is a suggestion: The standard default PBR material is too heavy for platforms such as the Oculus Quest, using it causes significant frame rate drops even on simple geometry....
would be nice to get anti-aliasing working without the framerate hit. For example 4x MSAA
is there a setting to make it stay as \n?
please help us mice-less computer operators, when using a wacom pen on noclip, the view spins around so fast it knocked me clean off my chair.
this is old but useful, any chance of an upgrade to the namespaces so we can use in 2019.1?
Examples updated so they work with a-frame 1.0.4
a-plane, a-video and a-entity -> primitive all get distorted into a giant 3d diamond when using the stereo tag.
the following no longer works with a-frame: `````` you must use: `````` The examples also need to be updated to use this and modern a-frame 1.0.4+ to work in webxr
would be nice if when typing [[ click here | NODENAME ]] that NODENAME would suggest-complete if NODENAME exists, or error underline if it didn't. Similar to using a code...