Hawken King

Results 17 comments of Hawken King

fixed for now like this: ```cs void ImportGLTFAsync(string filepath) { Importer.ImportGLTFAsync(filepath, new ImportSettings(), OnFinishAsync); } void OnFinishAsync(GameObject result, GLTFAnimation.ImportResult[] air) { Debug.Log("Finished importing " + result.name); } ```

> > > Hello, > > > I had the same issues as you, and I made a shader package to solve this problem. > > > It works on...

the shader docs are good, but it goes from 0 to 9000mph in one doc, the displacement shader example is far too advanced for a casual user just getting to...

> This performance issue was common in Unity for the Samsung Gear VRs so we had to revert to Phong/Blinn workflow. But its gotten better cause eventually you do want...

current workflow is aseprite / photoshop, then Tiled or TileTool2D, or NES ScreenTool (for colours) Would be nice if NES style per 16x16 tile colouring was implemented but that might...

Hi @Synthoid could you clarify "top method"? I used the plugin last year (and before) with no problems, it always kept \n now it makes `\\n` in the output, which...

is there an option to keep it as \n? Json parser in Unity uses \n not \ \ n

so long as it's obvious how to turn MSAA on/off I'm sure anything is fine.

I'm having trouble accessing the WebXR namespace from scripts inside /Assets/ Would be good to get a guide on this. `Assets/myproject/PlayerController.cs(4,7): error CS0246: The type or namespace name 'WebXR' could...

ah yes can confirm this, all working now