Hammie
Hammie
Fixed by tweaking the quest delay https://github.com/storm-devs/coas/commit/cb88cf5cfc12a2ba97ae2b7928dfc268d5e58d15
@q4a Thank you very much! Nothing quite like waking up to see problems already solved :+1:
> I see you removed some utf8-related code from the original `Dialog` though. Did you mean to drop its support or it's still supported somehow? @espkk I assume you are...
@espkk I've tried creating a unit test to make sure it still works with non-ascii characters, but the presence of the renderer makes that almost impossible. The theory as to...
I created https://github.com/PiratesAhoy/sandstorm as a minimal test project It is still very barebones, but it should at least give you some information on how to create an "empty" project
Had the same problem and managed to solve it using the `--codepoints` parameter. It takes just a simple `icon name => character number` as input json: ```json { "icon": "0xf100",...
> Can you please share your full function string / settings? > For some reason I can't get it to get it to work... I don't have the code with...
> > > this is still an issue... if you provide the codepoints they just get overwritten anyways.... when debugging > `log(options, JSON.stringify(options.codepointsMap).green);` > > after line 40 in index.js...
> @Hammie @tancredi do You plan add code: > `const codePoint = codepointsMap[propName]; codepointsMap[propName] = Number.parseInt(codePoint) || codePoint.charCodeAt(0);` > to some PR and merge to new version of icon-font-generator ?...
There is a bug in New Horizons that happens when ships are recreated when in a coastal locations (ships are spawned in the background), that causes the player character entry...