Johannes Witt
Johannes Witt
**Version:** 0.7-dev (Last Build 2021-01-28 01:30) **Description of the problem:** Negative operations such as `-42` are not correctly handled. **Steps to reproduce:** See code. **Code:** Source Code ```gdscript func _ready():...
GDScript Dictionaries can be created using ```gdscript var dict = {"a": 10, "some": Vector2(10, 11)} ``` In C# we can use a similar syntax ```csharp var dict = new Godot.Collections.Dictionary...
- Fix whitespace - Changes that happen when resaving all scenes - Update CI to 3.5 We are still waiting for the CI container update :)
This will be likely converted into a tracker issue, but for now a itemised list has to be sufficent: - [ ] Menus which help your workflow (general feel. The...
### Summary Our CI builds lacks a version info. This should be the commit hash ### Godot version hash parsing (in scons) This is code could be easily ported to...
Right now chunks are stored in a map_name.save file, which needs to be manually added to the games export includes. Furthermore it requires loading the world in order to start...
It just packs the PCK file and goes back to the main menu. It looks more like a bug than a feature.
U2 Nuremberg uses lights, which aren't placeable in the ingame editor.