Johannes Witt

Results 26 issues of Johannes Witt

**Version:** 0.7-dev (Last Build 2021-01-28 01:30) **Description of the problem:** Negative operations such as `-42` are not correctly handled. **Steps to reproduce:** See code. **Code:** Source Code ```gdscript func _ready():...

bug
converter:csharp

GDScript Dictionaries can be created using ```gdscript var dict = {"a": 10, "some": Vector2(10, 11)} ``` In C# we can use a similar syntax ```csharp var dict = new Godot.Collections.Dictionary...

bug
enhancement
converter:csharp

- Fix whitespace - Changes that happen when resaving all scenes - Update CI to 3.5 We are still waiting for the CI container update :)

enhancement

This will be likely converted into a tracker issue, but for now a itemised list has to be sufficent: - [ ] Menus which help your workflow (general feel. The...

bug
enhancement
editor
ux

### Summary Our CI builds lacks a version info. This should be the commit hash ### Godot version hash parsing (in scons) This is code could be easily ported to...

enhancement

Content on monitors in trains and stations.

enhancement

Right now chunks are stored in a map_name.save file, which needs to be manually added to the games export includes. Furthermore it requires loading the world in order to start...

discussion

It just packs the PCK file and goes back to the main menu. It looks more like a bug than a feature.

bug
editor
ux

U2 Nuremberg uses lights, which aren't placeable in the ingame editor.

bug
enhancement
editor