Johannes Witt
Johannes Witt
Are you sure, you don't have a FN key? You usally can toggle between function states with that key. Related to #35
Yeah, but that doesn't have the effect I was looking for. At least for now. Let's see whoever gets to fiddle with this issue ^^
Idea: We could draw the stuff directly on the screen using a determined viewport and sync the rotation around the gizmo with the camera. Non-optimal, but I am clueless how...
It can be entirely done using 3D nodes. I made the following sketch showcasing a more usable gizmo. This concept remains close to a traditional gizmo. I think object picking...
Not a problem. I can make something in a day or so. But we should probably move the repositories to an organisation. I will write the server code in PHP,...
So you are not planning on fixing the issue for 0.9? I mean, you have to redo the scenarios anyway.
I am torn on unit tests for two reasons. First, we are a game. Meaning, we don't need to keep compatibility with users using our code in their projects, but...
Well IMO unit tests and refactors will never work together, because of the very nature of refactors you break stuff. But that is not the topic. I agree with the...
This is because of the changed track building. (The documentation still needs to be updated, so please leave this open @Libre-TrainSim/dev )
Yes, I will check the file next time I work on LTS (There is a remote chance this is gonna be Saturday but realistically in two weeks). I agree, we...