Rémi Bismuth
Rémi Bismuth
 Attachments: [[OptickApp.png](https://drive.google.com/uc?id=1xSH1Lu-8hZCngtVDMPUxkq8jzoGUx0lp)] Capture: [[Capture.opt](https://drive.google.com/uc?id=1q5f9RbdeS3B7BjXKiLEF52kEdoiDzU_g)] I'm testing out optick on a very simple program, but the whole program feels very sluggish. I think that the reason is that as soon...
what's missing is "Blocking: after first hit", so it gets hits first, then blocks (so you see your combo getting dropped easier for example)
This is apparently due to FBNeo "Remove 1f Sprite Delay" dip switch
Idea: Stun mode Currently there's "Disable Stun: yes/no". • Yes works like the "normal game" (stun builds like normal, stuns if full, stun decay is normal) • No has the...
Hello, Right now the callback functions don't have any other option than to communicate with your implementation throught some static program variables. This is not great and make having multiple...