Rémi Bismuth

Results 17 comments of Rémi Bismuth

Yeah, the blocking/parrying feature works on prerecorded frame data and is kind of a not 100% reliable hand crafted method unfortunately. I think it's good enough for simple stuff like...

Hello ! That's funny that you have tested that :) The mod is exclusively built and tested on the 3rd strike rom v990512 so I'm not really surprised it does...

Thank you :) I have to think about this a little bit, There can only be one set of data currently, which means that if you record new frame data,...

Super cool :) I'm really glad that it works ! I think that currently Gill is in the characters list, but not Shin Akuma, so maybe in this version Gill's...

Yeah so that's what I thought, it's very likely that gill then goes to a new index at the end of the list. Does it still crash if you add...

is this another issue from this one ? https://github.com/Grouflon/3rd_training_lua/issues/9

I'm not sure what you mean by idle state here. For me, an idle state is by definition always cancellable by a normal or special attack. Can you develop ?

Hey, I finally got the time to test your branch, thanks again for contributing :). I don't know if I got it correctly, but I think that the behavior is...

This feature will be on the next version and is already available on the dev branch if you want to try it out