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An open source graphics editor for 2025: comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural editi...

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HTML/CSS isn't well suited for our node graph implementation. We need to reimplement all functionality of the UI by building it out of rounded rectangles, icons, strokes, etc. in the...

Feature
Cleanup
Web
Rust
Performance

A "Clipping Mask" node should take a secondary input for the mask and cause it to clip. The node should have a secondary input that receives some graphical data to...

Feature
Rust

The artboard node takes an IVec2 as the dimensions and position. Currently it is impossible to construct this in the graph. A node taking in two f64s and constructing an...

Feature
Good First Issue
Rust
Graphene

This involves moving towards a unified conceptual model for procedural graphical data based around tables (a data type represented by a spreadsheet) and attributes (the columns of a table). ##...

Architecture
Graphene

This is an ongoing list of all actions we find which need to be made abortable by right-clicking. Right clicking should be possible anywhere in or outside the app window,...

Feature
Good First Issue
Web
Rust
Paper Cut

I'm using graphite with multiple artboards in a single project, and the node graph is starting to get crowded : ![An overview of a cluttered node graph](https://github.com/user-attachments/assets/d7b98a11-75d6-4039-abcb-c6b50cde4ce5) At this point,...

```[tasklist] ### Tasks - [ ] https://github.com/GraphiteEditor/Graphite/issues/1848 - [ ] https://github.com/GraphiteEditor/Graphite/issues/1858 - [ ] https://github.com/GraphiteEditor/Graphite/issues/1849 - [ ] https://github.com/GraphiteEditor/Graphite/issues/1850 - [ ] https://github.com/GraphiteEditor/Graphite/issues/1851 - [ ] https://github.com/GraphiteEditor/Graphite/issues/1864 - [ ]...

Bug
Feature
Rust

When Trying to open a large image in the editor, it crashes after some while. This is likely caused by our animation loop not playing nice with such a long-running...

Bug
Rust

Currently it is very slow to iterate over the bézier segments in some VectorData (which we do a lot). This is because for each segment we iterate over, we must...

Architecture
Rust
Performance